![]() However, it’s really limited in hindsight, especially by contrast to its sequel. The previous WCW games didn’t offer any sort of progression to speak of, so this was a welcome addition. It’s doesn’t feature branching paths per se, but where the campaign ends will depend on your performance. In it, you’ll pick any wrestler of your choice and fight in a series of matches that ultimately end at Wrestlemania. Picking any wrestler of your choice, you’ll progress through a series of shows that ultimately end at Wrestlemania 2000. Most notable is the game’s inclusion of a campaign. Though it was only limited to 1v1 matches, it did also include moves specific to the cage, such as being able to throw an opponent face-first into the cage, or dropping an elbow from above. Cage matches were also introduced, which look really cool. I generally don’t use this mode, but it was a popular match stipulation at the time. For one, you could now play First Blood matches, where matches would end as soon as an opponent was bleeding. Of course, you could do standard 1v1, tag, fatal four-way and Royal Rumble matches, but the game had a few sizable tricks up its sleeve. Socko onto his hand, to the entirety of The Rock’s People’s Elbow animation make it into the game.Īnother leap came from the modes that it offers. Even minor details in the way that the wrestlers fight were lovingly captured here, from Mankind actually slipping Mr. Being able to hear the glass shatter in Stone Cold’s theme before he stomped his way to the ring was unheard of at the time. ![]() Yes, the TitanTron “videos” were nothing more than flashing images and the entrance music suffers from severely-compressed audio quality, but other wrestling games at the time didn’t have that. Unlike the previous WCW games, WWF Wrestlemania 2000 introduced authentic entrances for the Superstars. One big jump came from the game’s presentation. Counters also became a more prominent aspect of the game, giving players more opportunities to defend themselves. This opens the doors for new moves and more realistic ways of engaging with other fighters. There are more positions that wrestlers can get tangled in, such as being dropped on all fours, or chest-first into the turnbuckles. Thankfully, AKI was never one to rest on its laurels. Being able to fight in that engine with Stone Cold Steve Austin and clean house with a round of Stunners still sounds like a great time. AKI’s wrestling engine is the stuff of legend, making for a wrestling title that gave players access to a ton of moves and a level of tactics and strategy that hadn’t been seen in the genre up to that point. If that were the case, that would be just fine. On the surface, Wrestlemania 2000 is just WCW vs. Playing the game again served as a great reminder for what makes it enjoyable to this day, but also why it faded into obscurity. Quite frankly, I have largely blocked out the existence of Wrestlemania 2000 from my mind until the opportunity arose to stream it on the eve of Wrestlemania 35. The former is…the precursor everyone forgot about in the shadow of the greatest wrestling video game of all time. The latter is widely recognized by many – including me – as the single greatest wrestling video game of all-time. During AKI’s legendary run of producing some of the best wrestling games ever made, they made two for the WWF: WWF Wrestlemania 2000 and WWF No Mercy.
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